HUMANS -

Humans are the most numerous, yet also the most contentious of all the intelligent races of Thedas. Only four times have they ever united beneath a single banner, the last being centuries ago. The monotheistic faith of the Chantry plays a major role in human society.

Humans are able to play all three classes, warrior, rogue and mage.





ELVES -

"We are the last of the Elvhenan, and never again shall we submit."

A humanoid race, elves typically stand four inches shorter than their human companions and have a slender, lithe build and pointed ears. In Ferelden, Free Marches, and many other parts of Thedas, elves are second-class citizens, often referred to by humans as 'knife ears' as a racial slur.







DWARVES -

Dwarves are one of the main humanoid races of the Dragon Age setting, and one of the three playable races in Dragon Age: Origins. They are a race in decline, once boasting an underground kingdom spanning much of Thedas, but devastated during the First Blight and still losing both lives and territory to the darkspawn every day. In the dwarven language, they refer to themselves as the dwarva.

Dwarves have an innate resistance to magic, preventing them from becoming mages; dwarven characters can still be either warriors or rogues, however.


QUNARI -

"Anyone who travels far enough to the north will eventually encounter the qunari: White-haired, bronze-skinned giants, a head again taller than a man, with frighteningly calm demeanors and a sort of sparkling fire behind their eyes."

The kossith[1], better known as qunari, are a large humanoid race hailing from the island nations of Par Vollen and Seheron in northern Thedas. They have bronze-hued skin, white hair, pointed ears, and vivid eyes with colors like violet, red, or yellow. Qunari are considered physically more robust than humans.

In Dragon Age II, it is revealed that most qunari have horns. Some are born without them, but it is not considered a defect — on the contrary, those born without horns are considered special, as they are meant for a special role in Qunari society such as a Ben-Hassrath or an envoy to the other races.

Sten, as a soldier of the Beresaad, falls into this category. It is not uncommon for Qunari who betray their beliefs to remove their own horns. Qunari don't use names to identify themselves, but titles. Their "names" are strings of genealogical information used by the Tamassransfor record-keeping. Qunari are rarely seen in Fereldenwith the exception of some high-class mercenaries (such as the Kadan-Fe).

While all of Thedas identifies the race of horned giants as the qunari, this is inaccurate: qunari means "people of the Qun", and includes any who follow what the Qun teaches. Therefore, any and all who accept the teachings of the qunari, be it humans or elves, are themselves qunari. On the other hand, horned giants who do not are actually Tal-Vashoth.


TAL-VASHOTH


Tal-Vashoth are former qunariwho have rejected what the Qun, the Qunari way of life, teaches. Just as Qunari denotes those that follow the Qun, elves and humans included, Tal-Vashoth denotes those who no longer wish to adhere to its rules; it is not specific to race. Literally meaning "True Grey". Often times they will become mercenaries in other lands. It is not uncommon for a Tal-Vashoth to remove their horns.